Turing is also one of the representatives of Shenzhen's excellent original secret rooms. This store is not in the Dongmen commercial center where the secret rooms are gathered, but is hidden in a residential area near the Nanshan District Science and Technology Park.
is also an original secret room, Turing and the big stupid elephant are just the opposite in terms of the tendency of the secret room theme. Turing's secret room theme is biased towards non-realism, aiming to allow players to experience things that cannot be experienced in daily life, while avoiding popular secret room themes such as tomb robbery and prison breaking, and presenting players with more fresh and interesting themes.
Turing's two current themes, "The Attic" and "The Shelter", are quite recommendable. "Attic" is a fantasy genre that tells the story of what happens when players are trapped in a cursed attic; Another theme, Vault, is more surreal, with players facing a devastating catastrophe on Earth and discovering unspeakable secrets in the process of escaping. Both themes don't have too much horror to them, both start with darkness, the player enters a room without any light while wearing an eye patch, and the light source available is weak and limited, and the first step in solving the puzzle is to start with lighting up. Multiple endings are the final surprise of Turing's two themes to the player, and different choices will trigger completely different endings, as for what will happen in the final chamber, it is in the player's mind.
Players who have a penchant for role-playing recommend challenging Penthouse. Loft-themed players are not assigned any tasks before entering the game, but are unexpectedly assigned roles during the game, and perhaps there is confusion from unknown characters. So the theme is not as simple as solving a puzzle, maybe the people around you are enemies or betrayers, and keeping a clear head and a clear mind is the only way to successfully get out of "Attic".
Turing's level design also follows the basic routines of the secret room mechanism, such as displaying characters under fluorescence, unlocking passwords, inferring dates, etc., all of which are closely connected to the plot, and the difficulty of solving the problem is high. This design has received unanimous praise from veteran players, but it doesn't seem to be very friendly to new players.
The original escape room is different from the public escape room on the market, the former pays more attention to the player's sense of achievement of successfully escaping, so the original escape room cares more about the player's sense of game experience, and the plot and level design are more delicate, so that most players can successfully escape at the specified time with as few prompts as possible through the plot clues. These elements are difficult to reach in the mass secret room. The founder of Turing's secret room, "Boss Tu", is a genius in the secret room, there are always new ideas, and the themes here are basically completed by him independently from the plot to the mechanism design, and even Turing's early "Dead Land", "Gift", and "Cloister" The three themes are also full of creativity and have received a lot of praise.
Finding the Turing Store is a puzzle-solving process in itself. Go through Vanguard Supermarket, find Block C, and go up to the sixth floor. The old building is already full of immersion before the player enters the secret room. Turing's shop doesn't have any signboards, so it's up to you to find it!
Theme: Shelters, lofts
Number of people: from 4 people
Duration: from 60 minutes