
The top ten brands of virtual reality equipment, which belongs to Facebook Inc. in the United States, are head-mounted displays designed for video games, integrating virtual reality into games, so that players can be immersed in the scene and greatly improve the immersion of the game
The Oculus Rift is a head-mounted display designed for video games. It brings virtual reality to the game, making it immersive and immersive. While not perfect, it has the potential to change the way the game is played in the future, bringing the bright future depicted in sci-fi blockbusters one step closer. Although originally built for gaming, Oculus has decided to apply the Rift to a wider range of fields, including tourism, film, medicine, architecture, space exploration, and battlefields.
Oculus Rift can be connected to a computer or game console via DVI, HDMI, and micro USB ports.
History
Virtual Reality (VR) technology is one of the world's cutting-edge sciences, and since the 21st century, similar equipment has been available in military and other fields, but they are all facing problems such as high cost, large volume and heavy weight. And Oculus plans to bring wide-angle, low-latency immersive experiences to the masses at an affordable price.
In August 2012, the project was launched on the Kickstarter campaign. Nearly $2.5 million was raised, with a first round of $16 million.
In 2013, the Oculus Rift launched a developer version, which was sold on its official website for $300.
The developer version of the device has been on sale for nearly four months, and more than 20 released games, including "Half-Life 2", "Team Fortress 2", and "Surgeon Simulator 2013", have been supported, and dozens of games in development have announced support for them. There are more than 100 technical test demos available.
In July 2013, Oculus VR officially announced that it would hold the "VR Jam" virtual reality game development competition in August 2013, which is bound to cause an explosion of VR indie games.
In August 2013, John Carmack, the "father of FPS gaming", announced that he would join Oculus VR as CTO, and wrote on his personal Twitter that most of his working time would be spent on VR projects, adding to the expectations of the device.
On March 26, 2014, Facebook announced that it would acquire Oculus VR, an immersive virtual reality technology company, for a total price of about $2 billion, which is expected to close in the second quarter of 2014. The purchase price includes $400 million in cash, plus 23.1 million shares of Facebook common stock, which is valued at $1.6 billion based on the average closing price of $69.35 for the 20 trading days prior to March 21, 2014.
In addition, according to the agreement between the two parties, Facebook will pay an additional $300 million in so-called "earn-outs" if certain performance targets are met. Following the acquisition, Oculus will remain headquartered in Irvine, California, and will continue to develop its virtual reality platform, the Oculus Rift. The company also said it is fully committed to developing a new prototype of its virtual reality headset, the Oculus Rift, adding some custom accessories to provide a better user experience.
In July 2014, the Oculus Rift began shipping the second version of the development kit, which means that it is one step closer to commercial use.
On May 7, 2015, Oculus announced on its official blog that its consumer version of the virtual reality headset, the Oculus Rift, will be officially released in the first quarter of 2016, and pre-sales will begin later in 2015. According to the blog, the Oculus Rift has improved the tracking system based on the Crescent Bay prototype to support both sitting and standing experiences.